dontbegrey is a minimalistic hardcore platformer with experimental color-themed mechanics.
The main feature is the ability to change what is an obstacle and what is the background.
What's inside:
> 8 colors> more than 35 levels> computer-composed music> about 3 hours of gameplay (about 30 minutes for ultra-pro speedrunners)> linux and windows support> external level editor (python3 script)
The game was written in haxe, using openfl framework.
The music was composed by music artificial intelligence on jukedeck.